12/29/2023 0 Comments Upcoming clash royale balance changesLike the other two aforementioned structures, the Barbarian Hut also received a nerfing on its Lifetime 50s down to 40s. The Hitpoints also has a nerfing of 17% just like the Furnace. As for the Spawn Rate, the structure now has 4s instead of 4.5s. Similar to the Furnace, the Goblin Hut has received a decent nerfing on Lifetime from 40s to 31s. The Hitpoints on the other hand received a decent nerfing of 17%. In contrast with the Lifetime nerfing is the buffing of the Spawn Rate which is now one second less from the previous version. The first change in the structure is the Lifetime which was nerfed from 49s down to 33s. The nerfing of the attributes was due to the rise of spawners which according to the patch notes is leading to unbalanced battles.Īs indicated in the image above, the first building that received some adjustment in the game is the Furnace. With that said, below are some of the most recent Clash Royale balance changes for some of the structures in the game. Clash Royale Balance Changes in Buildingsīuildings are some of the most important structures in the game since they serve as your primary defense and offense contraptions. So, if you have yet to get the details of the new update and the changes that came with it, then you are in luck as we have the sweet details any avid fan should know. Supercell’s epic multiplayer tower defense game, Clash Royale, has recently received new updates and balanced changes straight from the developers. The Elixir Golem is + 19 % Faster in each Stages but - 54 % HP of each Stages. each Elixir Golemites now gives 1 Elixir instead of 0.5, or option 2. Ofcourse with every Healer buff we should nerf E-Golem, especially that is now used in a meta deck with Skelly King and N Witch that is broken, is the perfect ocasion to buff one and nerf the other, nerf ideeas : option 1. Rework to Heal Ranger from Clash Mini, youve already did that with Heal Spell, so it wont be a problem. Her attacks goes faster like Mighty Miner ( the heal will also be faster, but ofcourse - 28 % Damage, - 45 % Heal, so it wont be that OP if it gets to your Tower ), option 4. Heal Range Increases with each hit ( isnt reseted by Electro, only by Knockback ), option 3. Splash Damage, Royale Ghost, and 3 Elixir card can do this, why Battle Healer shouldnt, option 2. I think i speak from everyone whe i say Battle Healer needs an massive buff, current stats but 3 elixir, or current 4 elixir, but buffed stats like : option 1. but every second the Damage increases ( like Inferno Dragon and Void Strike in Minecraft Dungeons ) ( -9 % HP ). atleast an spawn Magma Aura that deals tick damage like poisson for 5 sec. Lava Hound is already weak by itself and limited in use only by some cards, its one of the only Beatdown Decks that can counter Cycle decks, a Rework would be better : option 1. Guys lets make a Giant 2× Prince meta, a deck without evolutions. 23 - Giant buff to the Range: from 1.2 to 1.6 Tiles (+33%).22 - Goblin Cage buff to the Brawler HP: from 1,028 to 1,081 Hit Points (+5%).21 - Bomber buff to the Range: from 4.5 to 5.0 Tiles (+11%).20 - Prince buff to the Charge Distance: from 3.0 to 2.5 Tiles (-17%).19 - Hunter buff to the Damage: from 84 to 89 Hit Points (+6%).17 - Ice Golem buff to the Slowdown Duration: from 1.5 to 2.0 Seconds (+33%)ġ8A - Buff to the Slowdown Duration: from 2.5 to 3.0 Seconds (+20%)ġ8B - Nerf to the Damage: from 192 to 179 Hit Points (-7%).14 - Inferno Tower buff to the HP: from 1,749 to 1,855 Hit Points (+6%)ġ5A - Buff to the HP: from 824 to 896 Hit Points (+9%)ġ5B - Nerf to the Hit Speed: from 1.1 to 1.0 Hits / Second (-10%)ġ6A - Buff to the HP: from 820 to 896 Hit Points (+9%)ġ6B - Buff to the Hit Speed: from 1.0 to 1.1 Hits / Second (+11%)ġ6C - Nerf to the Building Hit Speed: from 1.1 to 1.0 Hits / Second (-10%).13 - Minion Horde rework to the Spawn Radius: from 600 to 800 Tiles (+33%).12 - Balloon nerf to the Death Damage: from 240 to 224 Hit Points (-7%).11 - Lava Hound nerf to the HP: from 3,811 to 3,581 Hit Points (-6%).10 - Magic Archer nerf to the First Hit Time: from 0.500 to 0.800 Seconds (+60%).9 - Magic Archer nerf to the Damage: from 134 to 125 Hit Points (-7%).8 - Inferno Dragon nerf to the HP: from 1,294 to 1,210 Hit Points (-6%).7 - Evolved Skeletons buff to the Max Count: from 6.0 to 8.0 Skeletons (+33%).6 - Bomb Tower nerf to the Hit Speed: from 0.625 to 0.556 Hits / Second (-11%).4 - Tornado nerf to the Radius: from 5.5 to 5.0 Tiles (-9%)ĥa - Nerf to the Damage Multiplier: from 1.10 to 1.00 (-8%)ĥb - Nerf to the HP Multiplier: from 1.30 to 1.25 (-4%).
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